commentr/StutterOctober 18, 2024

Content

Yeah I actually thought about it. It's like it's not actually you who is speaking but another person despite you still doing in physically. Maybe it's also due to the lack of consequences of what you are saying in-roleplay. Like "it's not me who said that thing, it was all in-character". I'll try to implement it into real conversations, not sure tho how to do so yet but it'll be a good experiment

Themes

Anticipation & AvoidanceCoping & Advocacy

Subthemes

Avoidance & SubstitutionMindset shift