commentr/StutterOctober 18, 2024
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Content
Yeah I actually thought about it. It's like it's not actually you who is speaking but another person despite you still doing in physically. Maybe it's also due to the lack of consequences of what you are saying in-roleplay. Like "it's not me who said that thing, it was all in-character". I'll try to implement it into real conversations, not sure tho how to do so yet but it'll be a good experiment
Themes
Anticipation & AvoidanceCoping & Advocacy
Subthemes
Avoidance & SubstitutionMindset shift